Set the D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET bit to indicate that vertex elements in a vertex declaration can share the same stream offset. Set the D3DPRASTERCAPS_FOGVERTEX bit for fog support. GuardBandLeft, GuardBandTop, GuardBandRight, GuardBandBottom Set the following members of the D3DVSHADERCAPS2_0 structure:Ĭaps set to the D3DVS20CAPS_PREDICATION bit to indicate that predication is supported.
If a device supports vertex shader 3.0 and later, its driver must set the members of the D3DCAPS9 structure to the following values:
The DirectX 9.0 version driver for a display device that supports pixel or vertex shader version 3.0 and later must indicate that it supports the following capabilities: Vertex shader 3.0 and later